Introduction: Everwild (Skinjacker #2) Everlost, the limbo land of dead children, is at war. Nick the “Chocolate Ogre” wants to help the children of Everlost reach the light at the end of the tunnel. Mary Hightower, self-proclaimed queen of lost children and dangerous fanatic, is determined to keep Everlost’s children trapped within its limbo for all eternity. Traveling in the memory of the Hindenburg, Mary is spreading her propaganda and attracting Afterlights to her cause at a frightening speed. MeanwView Details>
Introduction: Everlost (Skinjacker #1) Nick and Allie don't survive the car accident... ...but their souls don't exactly get where they're supposed to get either. Instead, they're caught halfway between life and death, in a sort of limbo known as Everlost: a shadow of the living world, filled with all the things and places that no longer exist. It's a magical, yet dangerous place where bands of lost children run wild and anyone who stands in the same place too long sinks to the center of View Details>
Introduction: The Understorey (The Leaving #1) “Let’s start this place on nonexistent fire.” “Promise.” She sucked in an excited breath. We closed our eyes and I placed my feverish mouth to hers. Immediately, violent, zealous flashes of shimmering flames climbed to the furthest point, trailed like rain down the pitched ceiling and spilled down the walls, gathering at their feet, pools of fervent, bubbling, silvery liquid electricity, before evaporating into nothing. Elliott Gray is incomplete, scramblinView Details>
Introduction: The Alloy of Law (Mistborn #4) Centuries after the Mistborn trilogy, Scadrial is on the verge of modernity - railroads, electric street lights, and skyscrapers. Waxillium Ladrian can Push on metals with his Allomancy and use Feruchemy to become lighter or heavier at will. After 20 years in the dusty Roughs, in the city of Elendel, the new head of a noble house may need to keep his guns.View Details>
Introduction: Keys to the Demon Prison (Fablehaven #5) After centuries of plotting, the Sphinx—leader of the Society of the Evening Star—is after the final artifacts needed to open the great demon prison, Zzyxx. If the legendary prison is opened, a tide of evil is certain to usurp control of the world. In an effort to intercept the final artifacts, Kendra, Seth and the Knights of the Dawn race to strange and exotic preserves across the globe. The stakes have never been higher. The risks have never been View Details>
Introduction: Secrets of the Dragon Sanctuary (Fablehaven #4) Brace yourself for a shocking secret. Two hidden artifacts have been found. Three more remain unrecovered. More preserves face destruction as the Society of the Evening Star relentlessly pursues new talismans. Reading in Patton’s Journal of Secrets, Kendra learns the location of the key to a vault housing one of the artifacts. In order to retrieve it, the Knights of the Dawn must enter a death trap — a dragon sanctuary called Wyrmroost. The mView Details>
Introduction: Grip of the Shadow Plague (Fablehaven #3) Strange things are afoot at Fablehaven. Someone or something has released a plague that transforms beings of light into creatures of darkness. Seth discovers the problem in its infancy, but as the infectious disease spreads, it becomes clear that the preserve cannot hold out for long. In dire need of help, the Sorensons question where to turn. The Sphinx has always given sound advice–but is he a traitor? Inside the Quiet Box, Vanessa might have infView Details>
Introduction: Rise of the Evening Star (Fablehaven #2) At the end of the school year, Kendra and her brother, Seth, find themselves racing back to Fablehaven, a refuge for mythical and magical creatures. Grandpa Sorenson, the caretaker, invites three specialists--a potion master, a magical relics collector, and a mystical creature trapper--to help protect the property from the Society of the Evening Star, an ancient organization determined to infiltrate the preserve and steal a hidden artifact of great View Details>
Introduction: Fablehaven (Fablehaven #1) For centuries, mystical creatures of all description were gathered to a hidden refuge called Fablehaven to prevent their extinction. The sanctuary survives today as one of the last strongholds of true magic in a cynical world. Enchanting? Absolutely. Exciting? You bet. Safe? Well, actually, quite the opposite ... Kendra and her brother Seth have no idea their grandfather is the current caretaker of Fablehaven. Inside the gated woods, ancient laws give relative orView Details>
Introduction: As a young double agent infiltrating the Soviet spy network in Nazi-occupied Paris, Andrew Hale finds himself caught up in a secret, even more ruthless war. Two decades later, in 1963, he will be forced to confront again the nightmare that has haunted his adult life: a lethal unfinished operation code-named Declare. From the corridors of Whitehall to the Arabian desert, from post-war Berlin to the streets of Cold War Moscow, Hale's desperate quest draws him into international politics and griView Details>